Sonic 3 Remastered Prototype Torrent

 
  • On October 18, 2014 (the twentieth anniversary of the original release of Sonic & Knuckles and subsequently Sonic the Hedgehog 3 & Knuckles), Christian Whitehead and Simon Thomley (who developed the remastered versions of Sonic the Hedgehog CD, Sonic the Hedgehog and Sonic the Hedgehog 2) released a concept video showcasing a prototype of a.
  • Play Sonic 3 Y Knuckles Remastered Edition 32X Edition Download Video. Play Sonic 3 Y Knuckles Remastered Edition 32X Edition. Sonic & Knuckles (0525 Prototype). Sonic the Hedgehog download. Sonic the Hedgehog is a class. PlayStation 3 and Xbox360. Sonic the Hedgehog was a very popular game and was. Please release Sonic 3 Remastered.
  • Sonic Team released Sonic Adventure International. Some of the downloadable content from the Dreamcast version was included with. The newly launched Sonic 3 Remastered website is hoping to raise. 2012 Prototype 2 (Video Game) Additional Voices. 3 / Computer Voice 2 (voice) 2011. 2011 Mario & Sonic at the London.

Sonic the Hedgehog Adventure 3 is a fun 8-level sonic fangame including a 3D chao garden. Chose Sonic Tails or Knuckles and go on your quest to stop Metal Sonic. Download Free Torrents Games for PC, XBOX 360, XBOX ONE, PS2, PS3, PS4, PSP, PS Vita, Linux, Macintosh, Nintendo Wii, Nintendo Wii U, Nintendo 3DS.

The Sonic warrior returns! Coming hot on the heels of the Sonic-fest - Sonic Chaos, Phantasy Star, and Sonic CD - Sonic's back again in Sega's sequel Sonic the Hedgehog 3.

Although we have used Avast Free Antivirus 2018 screenshots in this article, these steps are also applicable for all Avast Antivirus solutions (i.e. Also for Avast Pro Antivirus, Avast Internet Security, or Avast Premier) running the latest version available. May 10, 2016  Buenas para los que usan Avast Internet Security pero no poseen una licencia, hoy les aporto una licencia que vence en el 2038. ★★★ Links de descarga GRATIS ★★★. Avast Internet. Dec 12, 2010  Mejor respuesta: sigue los pasos de este tutorial para obtener una nueva clave de avast: Avast! Obtener una clave de licencia o renovarla saludos. Clave de licencia de avast pro antivirus internet security gratis.

And what a sequel! Dr. Robotnik is still alive (big surprise)! Having crash-landed his Death Egg ship on mysterious Floating Island, Robotnik plans to use the power of the Chaos Emeralds to repair it. And who can he get to help him in this wilderness? Why, Knuckles. He's Robotnik's latest henchman, and he's a red I-roll-up-in-a-ball-too echidna.

The only living descendant of a lost civilization (a civilization of echidnas, presumably), Knuckles has been duped into believing that Sonic and Tails are his enemies. It doesn't take long for him to steal the emeralds, and now Sonic must get them back before Robotnik can launch his Death Egg!

Each of Sonic 3's six new zones are three times as big as In Sonic 2, which many criticized for its.. how shall we say - brevity. Sonic 3 is packed with new enemies to battle and new items for Sonic (and Tails) to use. The graphics are a knockout, and nearly all the character animation was painstakingly rendered using 3-D models instead of flat cartoons, making it smooth, smooth, smooth. Watch Sonic tumble and spin!

In short, Sonic 3 is the best Sonic yet! All hail the Hedgehog King!

Overall rating: 9.5
Sonic Mania
Developer(s)
Publisher(s)Sega
Director(s)Christian Whitehead
Producer(s)Lola Shiraishi
Designer(s)Jared Kasl
Programmer(s)
  • Christian Whitehead
  • Simon Thomley
Artist(s)Tom Fry
Composer(s)Tee Lopes
SeriesSonic the Hedgehog
EngineRetro Engine
Platform(s)
ReleasePS4, Switch, Xbox One
  • WW: August 15, 2017
  • JP: August 16, 2017
Windows
Genre(s)Platform
Mode(s)Single-player, multiplayer

Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, Xbox One, PlayStation 4, and Windows. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania homages the original Sega GenesisSonic games, featuring speedy side-scrolling gameplay. It takes place over twelve levels, including eight redesigned stages from past games. The story follows Sonic the Hedgehog and his companions Tails and Knuckles as they venture to defeat their nemesis Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies.

The development team was composed of members known for their work in the Sonicfangame and ROM hacking community. Development began after lead developer Christian 'Taxman' Whitehead, who was previously contracted by Sega to develop enhanced mobile ports of Genesis Sonic games, presented a playable prototype to Sonic Team producer Takashi Iizuka. Art, level design, audio, and additional programming was provided by independent studios PagodaWest Games and Headcannon. The team used Whitehead's Retro Engine and aimed for a graphical quality between Genesis and Sega Saturn games.

Sonic Mania was released worldwide in August 2017. Many reviewers saw it as a return to form for the Sonic series following a number of poorly received games released after the 1990s; its presentation, level design, music, and faithfulness to the early Sonic games were praised, but its lack of originality was criticized. Several described it as one of the best Sonic games and one of the best games of 2017. Within a year, it had sold over one million copies worldwide across all platforms. Sonic Mania Plus, an enhanced version with additional content, was released in July 2018.

Edition
  • 4Release
  • 5Reception

Gameplay[edit]

Gameplay screenshot showing Sonic in Studiopolis Zone, the first of the four original levels in Sonic Mania.

Sonic Mania is a side-scrollingplatformer similar to the early Sonic the Hedgehog games released for the Sega Genesis. Players select one of three playable characters, each with their own unique abilities: Sonic can perform a 'drop dash' which sends him rolling in a dash after a jump,[1]Tails can fly and swim,[2] and Knuckles can glide and climb walls.[3] As with Sonic the Hedgehog 2 (1992), players can play as Sonic and Tails simultaneously, or a second player can control Tails independently.[4][5] Unlockable options include Sonic's abilities from Sonic CD (1993) and Sonic the Hedgehog 3 (1994) in place of the drop dash and '& Knuckles' mode, which allows simultaneous control of any character and Knuckles, including himself.[6]

Perfect kick hack apk free download. The hack tool will generate unlimited cash, coins, and fans and add them into your game in real time.

Sonic Mania takes place over twelve levels, called zones; the game features eight 'remixed' zones, such as Green Hill Zone from the original Sonic the Hedgehog, alongside four original zones.[7][8] Remixed stages consist of both new elements and recycled gimmicks and ideas from other past Sonic games. Each zone is divided into two acts, in which the player must guide their character past various enemies and obstacles to reach the end. At the end of each act, the player takes part in a boss battle against Doctor Eggman or one of his robots, including the Hard-Boiled Heavies, elite henchmen based on the EggRobo enemies from Sonic & Knuckles (1994).[9][10] The player collects golden rings, which serve as a form of health; players survive hits as long as they have at least one ring, but, if hit, their rings scatter and disappear after a short time. Television monitors containing rings, elemental shields, or power-ups such as invincibility and faster running speed are scattered throughout each level.[11] Like Sonic 3 & Knuckles, the story is told via short in-game cutscenes between levels.[12]

Giant rings hidden in each act, a feature of the original games, lead to pseudo-3D special stages similar to those in Sonic CD,[8][13][12] and act as the special stages where players can attempt to collect a Chaos Emerald. Mania's version of these stages involve players attempting to pursue and catch a UFO carrying an Emerald around a course; each of the seven Emeralds features its own course that has differences in layout and difficulty. To catch the UFO, players can collect spheres that increase their speed, which makes it easier to catch it, but requires players to exercise greater control of their character at higher speeds. At the same time, players must collect rings to replenish a ring counter that slowly decreases during the stage, though each course has a finite number of rings available; the counter also decreases rapidly if the player fails to dodge one of the stage's obstacles. All of these stages end when the player either catches the UFO, runs out of rings, or falls off of the course. If the player manages to collect all seven Chaos Emeralds during a playthrough of the game, they gain the ability to use their character's super transformation, along with unlocking the game's true ending.[7]

Sonic 3 remastered android download

In a time attack mode, players must complete levels as quickly as possible, with the best times included on an online leaderboard; players can instantly reload a level to try again at any time.[14] A split-screen competitive multiplayer mode allows two players to race to the end of a level, similar to those of Sonic 2.[15] Players can also unlock 'Mean Bean', a two-player minigame based on the 1993 spin-off Dr. Robotnik's Mean Bean Machine.[6]

Plot[edit]

Following the events of Sonic 3 & Knuckles, Sonic and Tails receive a powerful energy reading from Angel Island and board their biplane, the Tornado, to investigate. However, Doctor Eggman sends an elite group of EggRobos to reach the signal before Sonic and Tails. The EggRobos excavate the source of the signal, a magical gemstone called the Phantom Ruby, just as Sonic and Tails arrive. The EggRobos gain new powers from the ruby, becoming the Hard Boiled Heavies, and send Sonic, Tails, and the island's guardian, Knuckles, through places they have previously visited where they pursue Eggman to prevent him from using the ruby's power for evil, clashing with him and the Heavies along the way.

Sonic and his allies discover that Eggman has used the Phantom Ruby's power to retake control of Little Planet from Sonic CD. They board Eggman's robotic fortress, defeat him and the Heavies, and escape just as it explodes. If all seven Chaos Emeralds are collected while playing as Sonic, the Phantom Ruby transports Sonic and Eggman to another dimension. There, the Hard Boiled Heavies' leader, the Heavy King, betrays Eggman and takes the ruby, imbuing himself with power; Eggman attacks the Heavy to try to reclaim it. Sonic uses the Chaos Emeralds to become Super Sonic and fights Eggman and the Heavy to keep the ruby out of the possession of both. After the battle, the Phantom Ruby reacts with the Chaos Emeralds, negating Sonic's super state and creating a wormhole that engulfs itself and Sonic as Little Planet vanishes.

Development[edit]

Sonic 2's unfinished stage Dust Hill Zone (top) served as inspiration for Sonic Mania's Mirage Saloon Zone (bottom).

Development of Sonic Mania began in 2015, led by Australian programmer Christian 'Taxman' Whitehead. Whitehead was a prominent member of the Sonic fangame community, and had previously been contracted by Sega to develop remastered ports of Sonic the Hedgehog, Sonic 2, and Sonic CD for mobile phones.[16][12] After developing the game for a few months, Whitehead presented a prototype, which he called Sonic Discovery, to series producer Takashi Iizuka.[12] Iizuka was receptive, and suggested that it should include old levels from the early Sonic games it was inspired by, 'remixed' in a way that felt new.[16] He also gave it the working title of Sonic Mania, which stuck after no one suggested a better one.[16] The title referenced the development team's 'maniacal' fandom for the series; Iizuka described the project as being made 'by the mania, for the mania', and as a 'passion product' driven by the fans' love for the early Sonic games.[16][12][8][17]

Sonic Mania was produced in commemoration of the series' 25th anniversary.[18] It was developed using Whitehead's Retro Engine, a game engine tailored for creating two-dimensional games, which he also used for the enhanced ports of Sonic the Hedgehog, Sonic 2, and Sonic CD.[19] The team also included programmer Simon 'Stealth' Thomley of the independent studio Headcannon, who assisted Whitehead with those projects and on various Sonicfangames and ROM hacks,[20][21] as well as level designer Jared Kasl and art director Tom Fry of PagodaWest Games, who had previously independently collaborated on an unofficial high-definition remaster of Sonic 2.[22]Tantalus Media helped develop the Nintendo Switch port.[23] Iizuka and the rest of Sonic Team provided guidance and made sure the team did not 'go off the rails into something that doesn't feel like Sonic'.[24] Iizuka described the visuals as a cross between the graphical capabilities of the Sega Genesis and Sega Saturn, comprising mostly pixel art with some polygonal graphics.[16]

The developers modeled the gameplay on Sonic 3, with each zone consisting of two acts and boss fights at the end of each. For returning stages, the designers made the first act feel familiar, and introduced new elements in the second act.[25] The team cited Sonic CD and Sonic 3 as major influences on the level design for their 'big, wide open' and 'streamlined' designs, respectively.[24] According to Thomley, the team typically decided what elements to include in the returning stages prior to designing them, but sometimes came up with new ideas or changed them based on how the development progressed.[24] The first original level designed was the Hollywood-themed Studiopolis Zone.[26] The desert-themed Mirage Saloon Zone was inspired by the unfinished Sonic 2 level Dust Hill and the Monument Valley region of the United States.[21][25] The special stages were inspired by more recent games such as Sonic Rush (2005) and Sonic Colors (2010).[27] The team felt proud of their recreation of classic Sonic gameplay.[24]

The game features animated opening and ending sequences led by Tyson Hesse, one of the artists of the Sonic comics by Archie Comics.[12][28] It also features an optional CRT graphical filter,[29] and supports the enhanced features of both the PlayStation 4 Pro and Xbox One X, outputting at a native 4K resolution.[30][31]The soundtrack was composed by Tee Lopes of PagodaWest Games, consisting of rearranged pieces from previous Sonic games alongside new material.[22][32] Lopes was chosen due to his popularity on YouTube for producing arrangements of various Sonic tracks, and for his work on the Sonic 2 HD project.[33] Lopes initially wanted his score to resemble the Sonic CD soundtrack, trying to imagine what a sequel to it might have sounded like.[32] As development progressed, he took inspiration from other older Sonic and Sega games, such as The Revenge of Shinobi (1989) and the Sega Rally games,[32][33] and from 1990s popular music, such as the work of Michael Jackson.[32][33] The opening theme, 'Friends', was composed by the electronic music group Hyper Potions.[12][28]

Release[edit]

Sonic Mania was announced alongside Sonic Forces at the twenty-fifth anniversary Sonic event at the San Diego Comic-Con (SDCC) convention in July 2016.[34] The game was also featured at South by Southwest (SXSW),[35] the Electronic Entertainment Expo (E3),[36] and SDCC in 2017; at SDCC 2017, attendees received a promotional instruction manual for the game.[12] The game was announced for the second quarter of 2017, but Sega announced at SXSW that it had been delayed to allow for more development.[37]

Sonic Mania was released digitally for the Nintendo Switch, PlayStation 4, and Xbox One in North America and Europe on August 15, 2017, and in Japan the following day.[38][39][40] Four days before release, Sega delayed the Windows version for another two weeks for further optimization, releasing it on August 29 as a download on Steam.[41] As compensation, those who had pre-ordered the game received a copy of the original Sonic the Hedgehog on Steam.[41]

In addition to the standard release, a Sega Genesis-themed collector's edition was also released, containing a 12-inch (30 cm) Sonic statue atop a model Genesis, a game cartridge cast with a golden ring, and a metallic collector's card with a download code for the game.[42][43] To promote the collector's edition, Sega released a retro-styled infomercial featuring former series art director Kazuyuki Hoshino and social media manager Aaron Webber, based on an American television commercial for Sonic 2.[44] The music label Data Discs published a vinyl LP featuring the game's original music in late 2017.[45] An expanded soundtrack was released on digital music distribution platforms on January 17, 2018.[46]

A five-part animated short mini-series, Sonic Mania Adventures, was released on the Sonic the HedgehogYouTube channel between March and July 2018, promoting the release of Sonic Mania Plus.[47] The series depicts Sonic's return to his world following the events of Sonic Forces, teaming up with his friends to prevent Eggman and Metal Sonic from collecting the Chaos Emeralds and Master Emerald.[48] A holiday-themed bonus episode was released in December 2018.[49] The shorts were written and directed by Hesse, with animation production by Neko Productions, and music written by Lopes.[50]

Sonic Mania Plus[edit]

Release Sonic 3 Remastered

An expanded version of the game, Sonic Mania Plus, was released at retail and as downloadable content for the original version on July 17, 2018.[51] It adds playable characters Mighty the Armadillo and Ray the Flying Squirrel from the 1993 arcade gameSegaSonic the Hedgehog, each with unique abilities: Mighty can slam the ground and is immune to spikes when in ball form, while Ray can glide without losing altitude.[52]Plus also adds an 'Encore Mode' with remixed levels and a reworked lives mechanic, a pinball bonus stage, and a four-player competition mode. Additionally, an update released alongside Sonic Mania Plus adds more cutscenes and a reworked Metal Sonic battle based on his appearance in Knuckles' Chaotix (1995).[53] The physical version was released with a 32-page art book and a reversible cover in the style of Genesis or Mega Drive boxart covers, depending on the region.[54][55] A soundtrack CD was included with the Japanese physical release.[56]

In an interview with Famitsu, Iizuka explained that Sonic Mania was not intended to have a physical release; Sega staff requested one, but a retail version would have presented a challenge for the production schedule. After the game launched, fans also expressed interest in a physical version. As a retail release would cost more than the downloadable version, the team added value with new content. Mighty and Ray were included because they were rarely featured in games; to accommodate them, level designs had to be altered. Additionally, the multiplayer mode was updated because of the increased number of selectable characters.[57]

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPS4: 86/100[58]
NS: 86/100[59]
PC: 84/100[60]
XONE: 83/100[61]
Review scores
PublicationScore
Destructoid8/10[62]
EGM9/10[63]
EurogamerEssential[64]
Game Informer8.5/10[65]
Game Revolution[66]
GameSpot9/10[67]
IGN8.7/10[7]
Nintendo Life9/10[68]
Nintendo World Report9/10[69]
PC Gamer (UK)82/100[70]
Polygon7/10[71]
VideoGamer.com7/10[72]

Sonic Mania was announced following years of mixed reviews for the Sonic franchise.[73][74] According to the International Business Times, the series had been 'tarnished by years of sub-par games with only the occasional gem'. The Business Times predicted that Sega's approach of releasing Sonic Forces and Sonic Mania in the same year, catering to new and old fans, could repair the series' reputation and lead to a 'Sonic renaissance'.[73] Several critics expressed excitement for a return to the style of the early Sonic games,[75][17] and wrote that Sega's previous efforts to develop games in the 'classic' style, such as Sonic the Hedgehog 4 in 2010, had been disappointing.[75][76]

According to review aggregatorMetacritic, Sonic Mania received 'generally favorable' reviews.[59][60][58][61] It became the best-reviewed Sonic game in fifteen years,[77] and several critics described it as one of the best 2D platform games.[67][78] At launch, Sonic Mania was the bestselling Switch game, outselling Minecraft and Overcooked: Special Edition.[79] It greatly increased Sega's third-quarter profits, and helped Sega almost double sales of packaged games compared to the same period in 2016.[80] By April 2018, it had sold over one million copies worldwide across all platforms.[81]

The presentation attracted acclaim. USGamer described it as the 'pinnacle' of the series' pixel graphics.[82]GameSpot called the animations and detail superior to the original games, writing that they added an extra layer of personality.[67]Cubed3 described the levels as stylish and vibrant.[83] Critics also praised the attention to detail in recreating the early games. Game Informer wrote that its gameplay was 'nearly indistinguishable' from its Genesis predecessors, but with 'extra polish'.[65]Easy Allies wrote that Mania emulated the original games 'exceptionally', and that 'running, jumping, and spin dashing all work exactly as well as you would hope'.[84]Nintendo World Report wrote that it avoided the physics problems from Sonic the Hedgehog 4 and recaptured the spirit of the 16-bit games.[69]

The level design and music also received praise.[69]Hardcore Gamer wrote that the remixed versions of older stages felt fresh while staying true to the originals.[85]Game Informer wrote that the new stages matched the quality and captured the spirit of early Sonic games.[65]The A.V. Club praised the detail and content in each level;[86]Metro praised the fanservice, and likened it to a school project 'gone wild, something enthusiastic kids have made while the teacher was away and which far surpasses anything they were actually supposed to be doing'.[87] Like IGN,[7]Venture Beat appreciated the replay value, with branching paths that made multiple playthroughs 'fresh'.[4]EGM wrote that the soundtrack was 'completely fantastic' and felt nostalgic and new at the same time.[63]Nintendo Life called the soundtrack 'one of the best of recent times'.[68]

The game received some criticism. Polygon commented that frustrations with controls and enemy placement in the original Sonic games were present in Sonic Mania.[71]VideoGamer.com wrote that the game relied too much on nostalgia, with minimal innovation and too few original stages, but was a good proof of concept that the development team could expand upon.[72]Nintendo World Report complained about the boss fights, which they felt were poorly executed and too easy.[69] The Windows version was subject to review bombing due to its implementation of the digital rights management (DRM) software Denuvo, which some thought to be the real reason behind the two-week delay.[88][89] The game could not be played offline on launch day; Sega stated this was a bug unrelated to Denuvo, and released a patch the following day.[90][91]

Sonic 3 Remastered No Play Store

EGMNow commended Sonic Mania as one of the 'purest and most enjoyable' Sonic games, expressing excitement for the future of the series.[63]IGN wrote that it was the 'classic' throwback that fans had clamored for since the 1990s, but also recommended it for people new to the franchise.[7]Nintendo World Report called it a 'must-buy' for fans of the older Sonic games.[69]Waypoint compared it favorably to Donkey Kong Country Returns, describing it as a game that knew 'what was fun' about its predecessors.[92]Nintendo Life felt that Mania represented 'a true return to form' and was a contender for the best game in the series.[68]

Accolades[edit]

At E3 2017, Sonic Mania was nominated for the 'Best Platformer' and 'Best Nintendo Switch Game' awards by IGN, though it lost both to Super Mario Odyssey.[36] The game was also nominated at The Game Awards 2017 for the 'Best Family Game' award,[93] at PC Gamer's Game of the Year 2017 Awards for 'Best Platformer',[94] and at Destructoid's Game of the Year Awards 2017 for 'Best PC Game'.[95] The game was also nominated for 'Best Platformer' at IGN's Best of 2017 Awards,[96] although it did win the People's Choice award for 'Best Original Music'.[97]Giant Bomb classified the game as a runner-up for 'Best Surprise' at the Game of the Year 2017 Awards.[98] The game was also nominated for the Central Park Children's Zoo Award for Best Kids Game at the New York Game Awards 2018.[99] In addition, it was also nominated for 'Control Precision', 'Game Design, Franchise', and 'Game, Franchise Family' at the National Academy of Video Game Trade Reviewers Awards.[100][101]Entertainment Weekly ranked the game ninth on their list of the 'Best Games of 2017',[102]Eurogamer ranked it 27th on their list of the 'Top 50 Games of 2017',[103] and EGMNow ranked it 13th on their list of the 25 Best Games of 2017,[104] while Polygon ranked it 29th on their list of the 50 best games of 2017,[105] and The Verge named it one of their 15 Best Games of 2017.[106]

Sonic 3 Remastered Como Instalar

References[edit]

Sonic 3 Remastered Prototype Torrent Free

  1. ^Jones, Elton. 'Sonic Mania: 5 Fast Facts You Need to Know'. Heavy. Archived from the original on July 22, 2017. Retrieved July 24, 2017.
  2. ^Makedonski, Brett. 'Sonic Mania is still great, Tails continues to suck'. Destructoid. Archived from the original on July 15, 2017. Retrieved July 24, 2017.
  3. ^'Sonic Mania Footage Shows Knuckles In Flying Battery Zone'. Siliconera. Archived from the original on July 29, 2017. Retrieved July 24, 2017.
  4. ^ abMinotti, Mike (August 14, 2017). 'Sonic Mania review -- Sonic's best game in over two decades'. VentureBeat. Archived from the original on August 22, 2017. Retrieved August 21, 2017.
  5. ^'Tails Can Carry You When Playing Alone In Sonic Mania'. Siliconera. Archived from the original on July 29, 2017. Retrieved June 27, 2017.
  6. ^ abReynolds, Matthew (August 15, 2017). 'Sonic Mania unlockables and cheats: Debug mode, Super Peel Out, Extra unlocks, Level Select and other secrets explained'. Eurogamer. Archived from the original on August 16, 2017. Retrieved August 17, 2017.
  7. ^ abcdeKemps, Heidi (August 14, 2017). 'Sonic Mania Review'. IGN. Archived from the original on August 15, 2017. Retrieved August 14, 2017.
  8. ^ abcGoldfarb, By Andrew. 'Comic-Con 2016: Sonic Mania Announced'. IGN. Archived from the original on July 24, 2016. Retrieved July 24, 2016.
  9. ^'Sonic Mania Shows Off Green Hill Zone Act 2 Plus A Brand-New Boss, The 'Heavy Gunner''. Siliconera. March 10, 2017. Archived from the original on July 31, 2017. Retrieved May 19, 2017.
  10. ^Makedonski, Brett. 'Some rushed first impressions after a fast Sonic Mania demo'. Destructoid. Archived from the original on November 7, 2016. Retrieved August 3, 2017.
  11. ^'Mania Mode'. Sonic Mania Web Manual. Sega. Archived from the original on August 29, 2017. Retrieved August 28, 2017.
  12. ^ abcdefghCasey. 'Watch The Full Sonic Mania Panel From San Diego Comic-Con'. Siliconera. Archived from the original on August 1, 2017. Retrieved July 31, 2017.
  13. ^Sato. 'Sonic Mania Will Have Special Stages In The Style Of Sonic CD'. Siliconera. Archived from the original on August 1, 2017. Retrieved July 27, 2017.
  14. ^Romano, Sal (August 3, 2017). 'Sonic Mania unveils Bonus Stages and Time Attack Mode'. Gematsu. Archived from the original on August 6, 2017. Retrieved March 16, 2018.
  15. ^Barder, Ollie (August 9, 2017). ''Sonic Mania' Shows Off Its Special Stages And Competition Mode'. Forbes. Archived from the original on August 20, 2017. Retrieved March 16, 2018.
  16. ^ abcde'Interview with Takashi Iizuka'. Famitsu (in Japanese). April 2017. グラフィックの基準としては ”メガドライブ以上、サターン未満” くらいです。
  17. ^ abDonaldson, Alex. 'Sonic Mania hands-on: after 20 years, this is the sequel I've always wanted'. VG24/7. Archived from the original on September 29, 2016. Retrieved September 30, 2016.
  18. ^Frank, Allegra. 'Watch the debut trailer for Sonic Mania, Sonic the Hedgehog's next game'. Polygon. Archived from the original on December 1, 2017. Retrieved November 18, 2017. Sonic Mania is set to be the series' 25th anniversary title, although it won't launch until next year.
  19. ^D'Argenio, Angelo. 'Do fan games have a future? AM2R, Sonic Mania, and the creative process'. GameCrate. NewEgg. Archived from the original on August 16, 2017. Retrieved August 16, 2017.
  20. ^Paget, Mat (July 23, 2016). 'Two New Sonic Games Announced, Seek to Recapture the Glory Days'. Archived from the original on July 24, 2016. Retrieved July 23, 2016.
  21. ^ abAl-Aaser, Amr. 'The Hackers And Modders Behind The Next Official Sonic Game'. Kotaku. Archived from the original on August 4, 2017. Retrieved August 4, 2017.
  22. ^ ab@PagodaWestGames (July 29, 2016). 'Jared and Tom, formerly a part of S2HD are in charge of level design/art and @teelopesmusic is doing the music' (Tweet) – via Twitter.
  23. ^Whitehead, Christian [@CFWhitehead] (January 12, 2017). 'Shout out to fellow Melbourne devs @Tantalus_Games who are helping us out with the Switch version of Sonic Mania!' (Tweet) – via Twitter.
  24. ^ abcdPolygon (June 17, 2017). 'SONIC MANIA Developer Interview! Working with Sonic Team, Stardust Speedway and More — E3 2017'. YouTube. Google. Archived from the original on March 16, 2018. Retrieved March 16, 2018.
  25. ^ ab'『ソニックマニア』は昔のファンが喜ぶ作品に! 『ソニックフォース』やシリーズ展開を飯塚さんが語る'. Dengeki Online. Archived from the original on June 23, 2017. Retrieved November 8, 2017.
  26. ^Thomley, Simon. '(Unofficial) Live Sonic Mania Developer Playthrough'. YouTube. Alphabet. Archived from the original on March 4, 2018. Retrieved November 8, 2017. Event occurs at 1:35:20.
  27. ^Wright, Steven (September 7, 2017). 'How Sonic the Hedgehog's Biggest Fan Helped Save the Franchise'. Rolling Stone. Archived from the original on September 7, 2017. Retrieved September 7, 2017.
  28. ^ abDonnelly, Joe. 'Watch Sonic Mania's nostalgia-loaded opening animation [Updated]'. PC Gamer. Archived from the original on August 13, 2017. Retrieved August 13, 2017.
  29. ^Nick, Robinson. 'Watch Sonic, Tails and Knuckles explore a new zone in Sonic Mania'. Polygon. Archived from the original on August 1, 2017. Retrieved June 10, 2017.
  30. ^Linneman, John (August 15, 2017). 'Sonic Mania is the sequel we've waited 23 years for'. Eurogamer. Archived from the original on August 15, 2017. Retrieved August 17, 2017.
  31. ^'Digital Foundry Analyzes Sonic Mania on All Platforms, Which Version Is Best?'. WWG. Archived from the original on August 18, 2017. Retrieved August 17, 2017.
  32. ^ abcdMacgregor, Jody. 'Manic melodies: Sonic Mania's composer breaks down its best song'. PCGamer. Archived from the original on September 24, 2017. Retrieved November 7, 2017.
  33. ^ abcWebster, Andrew. 'Creating the old-school soundtrack of Sonic Mania'. The Verge. Archived from the original on November 8, 2017. Retrieved November 7, 2017.
  34. ^Floyd, Christopher. 'Interview with Pagoda West's Jared Kasl and Tom Fry - GameCritics.com'. GameCritics. Archived from the original on January 10, 2017. Retrieved January 10, 2017.
  35. ^Luna, Des. 'Project Sonic 2017 And Sonic Mania Coming to SXSW 2017'. TechTimes. Archived from the original on November 8, 2017. Retrieved November 7, 2017.
  36. ^ ab'Best of E3 2017 Awards'. IGN. Ziff Davis. June 13, 2017. Archived from the original on June 13, 2017. Retrieved June 17, 2017.
  37. ^Pereira, Chris. 'Sonic Mania Delayed; Project Sonic 2017 Gets A Name'. GameSpot. Archived from the original on March 17, 2017. Retrieved March 17, 2017.
  38. ^Gartenberg, Chaim. 'Sonic Mania gets an August release date and an adorably animated trailer'. The Verge. Retrieved May 30, 2017.
  39. ^'Sonic Mania Japanese Page'. Sega. May 31, 2017. Archived from the original on May 25, 2017. Retrieved May 31, 2017.
  40. ^Romano, Sal. 'Sonic Mania announced for Switch'. Gematsu. Archived from the original on January 13, 2017. Retrieved January 13, 2017.
  41. ^ abPereira, Chris. 'Four Days Before Release, Sonic Mania PC Delayed, But Sega Is Offering Fans A Freebie'. GameSpot. Archived from the original on August 11, 2017. Retrieved August 11, 2017.
  42. ^Macy, Seth. 'Sonic Mania Collector's Edition Hits All the Nostalgia Notes'. IGN. Archived from the original on September 14, 2016. Retrieved September 14, 2016.
  43. ^Yin-Poole, Wesley. 'Sega's brilliant Sonic Mania Collector's Edition is coming to Europe after all'. Eurogamer. Archived from the original on October 19, 2016. Retrieved October 18, 2016.
  44. ^Pereira, Chris. '90s-Style Trailer for Sonic Mania Collector's Edition Is Perfect'. GameSpot. Archived from the original on September 24, 2016. Retrieved September 28, 2016.
  45. ^Romano, Sal. 'Sonic Mania vinyl album announced'. Gematsu. Archived from the original on June 24, 2017. Retrieved June 25, 2017.
  46. ^@sonic_hedgehog (January 17, 2018). 'The Sonic Mania Official Select Soundtrack is now available on iTunes, Google Play, and Amazon!' (Tweet) – via Twitter.
  47. ^https://twitter.com/sonic_hedgehog/status/1017867702185091073
  48. ^'Sonic Mania Adventures: Part 1'. YouTube. Sega. March 30, 2018. Retrieved March 30, 2018.
  49. ^Moyse, Chris. '(Update) Sonic Mania Adventures is making a surprise return today'. Destructoid. Retrieved December 20, 2018.
  50. ^Romano, Sal (March 16, 2018). 'Sonic Mania Adventures animated shorts series announced'. Gematsu. Archived from the original on March 16, 2018. Retrieved March 16, 2018.
  51. ^Watts, Steve. 'Sonic Mania Plus Release Date Announced'. GameSpot. Retrieved April 25, 2018.
  52. ^'Sonic Mania Plus Famitsu Interview With Takashi Iizuka'. PlayStation LifeStyle. April 26, 2018. Retrieved April 27, 2018.
  53. ^Hart, Aimee (April 18, 2018). 'SEGA Pulls Leaked Sonic Mania Update From PSN'. Game Revolution. Crave Online Media. Retrieved April 19, 2018.
  54. ^Singletary, Charles (March 16, 2018). 'SXSW 2018: Sega Announces Sonic Mania Plus'. Shacknews. Archived from the original on March 16, 2018. Retrieved March 16, 2018.
  55. ^Jenni. 'Sonic Mania Plus Announced'. Siliconera. Archived from the original on March 16, 2018. Retrieved March 16, 2018.
  56. ^https://nintendosoup.com/sonic-mania-plus-for-switch-physical-copies-to-come-with-additional-goodies-in-japan/
  57. ^Sato (May 1, 2018). 'Sonic Mania Plus Producer On How Mighty And Ray Made It In; No Plans For A Sequel'. Siliconera. Retrieved June 15, 2018.
  58. ^ ab'Sonic Mania for PlayStation 4 Reviews'. Metacritic. Archived from the original on June 21, 2017. Retrieved October 25, 2017.
  59. ^ ab'Sonic Mania for Nintendo Switch Reviews'. Metacritic. Archived from the original on July 16, 2017. Retrieved October 25, 2017.
  60. ^ ab'Sonic Mania for PC Reviews'. Metacritic. Archived from the original on October 25, 2017. Retrieved October 25, 2017.
  61. ^ ab'Sonic Mania for Xbox One Reviews'. Metacritic. Archived from the original on December 15, 2016. Retrieved October 25, 2017.
  62. ^Carter, Chris (August 14, 2017). 'Review: Sonic Mania'. Destructoid. Archived from the original on August 21, 2017. Retrieved August 14, 2017.
  63. ^ abcL Patterson, Mollie (August 15, 2017). 'Sonic Mania review'. EGMNow. Archived from the original on August 16, 2017. Retrieved August 15, 2017.
  64. ^Evans-Thirlwell, Edwin (August 14, 2017). 'Sonic Mania review · Eurogamer.net'. Eurogamer. Archived from the original on August 23, 2017. Retrieved August 23, 2017.
  65. ^ abcShea, Brian (August 14, 2017). 'A Joyous Leap Back In Time - Sonic Mania - Xbox One'. Game Informer. Archived from the original on August 14, 2017. Retrieved August 14, 2017.
  66. ^Utley, Matthew (August 14, 2017). 'Sonic Mania Review – A Faster, Masterful Remaster'. Game Revolution. Archived from the original on August 15, 2017. Retrieved August 14, 2017.
  67. ^ abcEspineli, Matt (August 14, 2017). 'Sonic Mania Review'. GameSpot. Archived from the original on August 14, 2017. Retrieved August 14, 2017.
  68. ^ abcWhitehead, Thomas (August 16, 2017). 'Sonic Mania Review - Switch eShop'. Nintendo Life. Archived from the original on August 18, 2017. Retrieved August 16, 2017.
  69. ^ abcdeRosenberg, Jared (August 14, 2017). 'Sonic Mania Review'. Nintendo World Report. Archived from the original on August 16, 2017. Retrieved August 14, 2017.
  70. ^Kelly, Andy (September 1, 2017). 'Sonic Mania Review'. PC Gamer. Archived from the original on September 2, 2017. Retrieved September 2, 2017.
  71. ^ abGies, Arthur (August 14, 2017). 'Sonic Mania review'. Polygon. Archived from the original on August 15, 2017. Retrieved August 14, 2017.
  72. ^ abAhern, Colm (August 14, 2017). 'Sonic Mania review'. VideoGamer.com. Archived from the original on August 15, 2017. Retrieved August 14, 2017.
  73. ^ abSkipper, Ben (July 25, 2016). 'Sega announces retro Sonic Mania and post-apocalyptic Project Sonic for 2017'. International Business Times. IBT Media. Archived from the original on September 17, 2016. Retrieved September 17, 2016.
  74. ^Hester, Blake. 'Sonic the Hedgehog's long, great, rocky history'. Polygon. Retrieved March 27, 2018.
  75. ^ abRobinson, Nick (February 21, 2017). 'Why Sonic Mania is my most anticipated game this year'. Polygon. Archived from the original on February 27, 2017. Retrieved February 25, 2017.
  76. ^Goldfarb, Andrew (September 4, 2016). 'PAX 2016: Sonic Mania Has Me Excited For Sonic Again'. IGN. Archived from the original on October 1, 2016. Retrieved September 30, 2016.
  77. ^Helster, Blake (August 17, 2017). 'Sonic Mania is the Highest-Rated Sonic game in 15 Years'. Rolling Stone. Archived from the original on August 22, 2017. Retrieved August 21, 2017.
  78. ^Chadwell, Dustin (August 14, 2017). 'Sonic Mania review for PS4, Xbox One, Switch, PC'. Gaming Age. Archived from the original on August 22, 2017.
  79. ^Calvert, Darren. 'Sonic Mania Dashes Straight To The Top Of The Switch Best Sellers Chart'. Nintendo Life. Archived from the original on September 21, 2017. Retrieved November 8, 2017.
  80. ^Workman, Robert. 'Sonic Mania Helps Boost Sega Sales For The Season'. Comic Book. Archived from the original on November 9, 2017. Retrieved November 8, 2017.
  81. ^Sato. 'Sonic Mania Reaches 1 Million In Worldwide Sales'. Sliconera. Retrieved April 24, 2018.
  82. ^McCarthy, Caty (August 14, 2017). 'Sonic Mania Review: Rolling around at the Speed of Schmaltz'. US Gamer. Archived from the original on August 19, 2017. Retrieved August 21, 2017.
  83. ^Elias, Az (August 20, 2017). 'Sonic Mania (Nintendo Switch) Review'. Cubed3. Archived from the original on August 22, 2017. Retrieved August 21, 2017.
  84. ^Moore, Ben (August 15, 2017). 'Review: Sonic Mania'. Easy Allies. Archived from the original on August 22, 2017. Retrieved August 21, 2017.
  85. ^Leclair, Kyle (August 14, 2017). 'Sonic Mania Review'. Hardcore Gamer. Archived from the original on August 22, 2017. Retrieved August 21, 2017.
  86. ^Gerardi, Matt (August 15, 2017). 'The '90s Are Alive and Better Than Ever in Sonic Mania'. The A.V. Club. Archived from the original on August 15, 2017.
  87. ^'Games Review: Sonic Mania is the best Sonic game since the Mega Drive days'. Metro.co.uk. August 14, 2017. Archived from the original on August 22, 2017. Retrieved August 21, 2017.
  88. ^Williams, Mike. 'Sonic Mania Reviews On Steam Turn Negative and Nasty Over Denuvo DRM'. US Gamer. Archived from the original on August 31, 2017. Retrieved August 30, 2017.
  89. ^Yin-Poole, Wesley. 'Steam users review-bomb Sonic Mania over unexpected DRM'. Eurogamer. Archived from the original on August 30, 2017. Retrieved August 30, 2017.
  90. ^Alexandra, Heather. 'Sega Lets Sonic Mania PC Fans Play Offline After DRM Backlash'. Kotaku. Archived from the original on August 30, 2017. Retrieved August 30, 2017.
  91. ^Prescott, Shaun. 'Sega: 'The Sonic Mania offline play bug has now been patched' [Updated]'. PC Gamer. Archived from the original on August 31, 2017. Retrieved August 31, 2017.
  92. ^Riendeau, Danielle (August 14, 2017). 'No Joke, 'Sonic Mania' Is Really Great'. Waypoint. Archived from the original on August 22, 2017.
  93. ^Hester, Blake (November 14, 2017). ''Horizon Zero Dawn,' 'Zelda,' 'Mario' Top List of Game Award Nominees'. Glixel. Archived from the original on November 14, 2017. Retrieved November 14, 2017.
  94. ^PC Gamer staff (December 8, 2017). 'Games of the Year 2017: The nominees'. PC Gamer. Archived from the original on January 6, 2018. Retrieved January 2, 2018.
  95. ^Carter, Chris (December 12, 2017). 'Nominees for Destructoid's Best PC Game of 2017'. Destructoid. Archived from the original on December 13, 2017. Retrieved January 3, 2018.
  96. ^'Best of 2017 Awards: Best Platformer'. IGN. Ziff Davis. December 20, 2017. Archived from the original on December 31, 2017. Retrieved January 5, 2018.
  97. ^'Best of 2017 Awards: Best Original Music'. IGN. Ziff Davis. December 20, 2017. Archived from the original on December 25, 2017. Retrieved January 5, 2018.
  98. ^Giant Bomb staff (December 26, 2017). 'Game of the Year 2017 Day Two: Music, Surprise, Multiplayer, and Mess'. Giant Bomb. Archived from the original on December 27, 2017. Retrieved December 27, 2017.
  99. ^Whitney, Kayla (January 25, 2018). 'Complete list of winners of the New York Game Awards 2018'. AXS. Archived from the original on January 27, 2018. Retrieved January 26, 2018.
  100. ^'Nominee List for 2017'. National Academy of Video Game Trade Reviewers. February 9, 2018. Archived from the original on February 15, 2018. Retrieved February 16, 2018.
  101. ^'Horizon wins 7; Mario GOTY'. National Academy of Video Game Trade Reviewers. March 13, 2018. Archived from the original on March 14, 2018. Retrieved March 14, 2018.
  102. ^Morales, Aaron; Abrams, Natalie (December 29, 2017). 'The Year's Best Games'. Entertainment Weekly. No. 1496–97. pp. 92–94. Archived from the original on December 28, 2017. Retrieved December 27, 2017.
  103. ^Eurogamer staff (December 28, 2017). 'Eurogamer's Top 50 Games of 2017: 30-21'. Eurogamer. Archived from the original on December 31, 2017. Retrieved December 31, 2017.
  104. ^EGM staff (December 29, 2017). 'EGM's Best of 2017: Part Three: #15 ~ #11'. EGMNow. Archived from the original on January 14, 2018. Retrieved January 14, 2018.
  105. ^Polygon staff (December 18, 2017). 'The 50 best games of 2017'. Polygon. Archived from the original on December 21, 2017. Retrieved February 12, 2018.
  106. ^Verge staff (December 15, 2017). 'The 15 best games of 2017'. The Verge. Retrieved June 30, 2018.

Sonic Remastered Download

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sonic_Mania&oldid=912108868'